Pico MZ Release 3.1
This is the first release of Pico MZ in 2026. It fixes a number of problems that I’ve found since the 3.0 release last November and introduces the ability to
Continue readingbecause 8 bits are plenty
This is the first release of Pico MZ in 2026. It fixes a number of problems that I’ve found since the 3.0 release last November and introduces the ability to
Continue readingWhen the RC2014 assembly 2.0 was announced for Saturday 26th September 2026 at The National Museum of Computing, I decided to sign up as an exhibitor to give the first
Continue readingWhen I first started thinking about writing an emulator for the Sharp MZ-80K in September 2024, I decided that I was only going to attempt that model and no more.
Continue readingI’m making decent progress with adding MZ-700 emulation to the Pico MZ. As far as I can tell I have functionally correct code and I haven’t broken the MZ-80K and
Continue readingAutumn is here, so it means that the Caterham is SORNed until the spring, giving me time to tinker with some retrocomputing projects. The first project I’m attempting is to
Continue readingI’ve been working on a way of displaying Sharp MZ BASIC programs from a digital tape file (mzf/mzt/m12 formats) on a modern computer. I’ve used a Raspberry Pi 5 as
Continue readingOver the last couple of weekends I’ve moved the code I converted to work on the RC2014 onto the MZ-700. Apart from some general tidying up, I’ve made a few
Continue readingThe days between Christmas and the new year are always quiet. The weather has been miserable and I’m not feeling particularly inspired to carry on with a brick breaker game
Continue readingI recently acquired a second Sharp MZ-700 that was in a rather poor state. I had no idea whether or not it could be salvaged when I bought it, but
Continue readingAugust’s coding project was an implementation of a Moonlander game in S-BASIC for the Sharp MZ-700. It was inspired by a version created by @electron_greg for the Commodore PET and
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